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I’m still alive!

I just haven’t had the motivation to write anything as of late. Be expecting some work!




Discussing Oldies, but Goodies

My internet is out at my house until Tuesday. Honestly, it’s no big deal unless I want to watch some Arrested Development on Netflix….oh well.

Since I’ve had this time to break out some old games and play them, I had a thought – writing about some of the older games that have had an influence or impact throughout my gaming hobby.

Don't talk smack about her old school triangle boobs!

Would any of you be interested in reading about that or should I just stick to writing about newer games (which I have slacked)? I do have some things written; they just haven’t been posted.

Tell me what you guys think. I have a feeling I’ll be writing some with the lack of interwebs at my fingertips.

Also, my weekends are horrid during October. I’m volunteering for a local haunted house (it’s an awesome, registered one – not one of those cheesy ones you find spray painted signs for) that benefits the humane society here.  I’m healing from an allergic reaction to spirit gum from the haunted house. That’s right. I’m allergic to the damned resin in the spirit gum. I can roll around in poison ivy for days and never break out. Give me spirit gum or a band aid, I’m red all over.  Screw you skin.

Anyway, back to the subject at hand.  I know some of the older games have had tons of reviews written on them, but I thought maybe for fun I could write about games that I enjoyed.  Let me tell you. These old games are fantastic to play on your 42″ high def TV. The pixels are so huge!!!

Ok, so I”ve been away for a long while,  and I want to apologize from the bottom of my heart. I’ve been in a gaming, writing, artistic slump lately with little to no motivation.  Recently, my husband, Fred, and myself had been working on painting a sign for a local haunted house (I would show a picture, but it’s against the rules, and if we break the rules, we get chased down in an old timey car while someone shoots a Tommy Gun out from the passenger side window whilst screaming “AAAAAHHHHHH”). We volunteer for the haunted house because the proceeds benefit our local humane society.  Working on that painting motivated me to get back into the hobbies I once thoroughly enjoyed, writing being one of them.

I haven’t really gone into detail about what my daily life is like other than playing video games and nerding out over, well, everything.  I figured I would highlight an individual that has taught me a fair amount the past three years. So, it’s my pleasure to introduce….


Dublin is my four year old Miniature Schnauzer that just so happened to find us by chance.   Sometimes, I think timing and location is a beautiful and magical thing. You’ll see why as I begin to tell you Dublin’s story.

At the time, Fred and I were engaged. I was attending Indiana University in Bloomington, Indiana at the time, so our relationship consisted of a lot of  visits, phone calls and IM chats.  I honestly can’t remember if this was a phone call or an IM message, but I remember him telling me to check out his blog so I could see how his lunch went that afternoon.  Naturally, I would check his blog. How else was I to know about his wild, sexy parties? Anyway, he also sent me a text message that contained a picture of this brown, dirty ball. Fred’s words were, “Do you want to keep him?” Well, I haven’t read his blog yet, and I had no idea what the hell this is – a wookie? A dog? A pile of mold that turned into penicillin (which I’m allergic to)? I go to his blog and read his entry:

…as I’m opening the gate and realize there’s a Bloodhound and a … (gotta look up the breed, please hold)….
possibly a Havanese or something similar.  Anyway, the hound is pretty well healthy, very friendly… likes to jump up (note: need to take coat to dry cleaner), but the little dog is very skittish and won’t really come near me.  I hook him [Bloodhound] up, and start trying to catch the other one. He takes off, out of the yard, so I just decide to let him go. At that, I back the truck up and start to leave, and sure enough, he runs back in the yard.

I take that opportunity to shut the gate. I do that, and see that the hound is standing in the front seat of the truck, I go to shorten the leash and notice that there’s a tag riveted to his collar (the little dog has no collar; he’d also been out long enough that he was dirty and smelly and his hair had grown over his eyes). There’s a name and number, but no answer at the number. Ok, 1 dog down. I’m still going to get the little dog and take him to the shelter after I take the hound home. It takes me ….. forever….. to get him. Around the garage, around the house, around the truck, around the garage again… never letting me close enough to even touch him. Finally, he goes in the pen. At least now, I can keep him somewhat contained, and maybe catch him more easily. Oh, I hadn’t mentioned that somewhere in the midst of chasing him, I went inside and got some lunch meat from the fridge. So I’m trying to tempt him with ham, and he wants none of it. He’s shaking (probably from fear) and running from me every chance he gets. I try blocking off one side of the dog house so he can’t get away from me, but he runs right through the little barricade that I made.”

To make a longer story short,  Fred saw that in the pen where they both got loose was a holeHe puts a trash can over the hole so they won’t escape again.  After he got off work, he stopped by the owner’s house to make sure the Bloodhound was still in the yard. Amidst conversation, Fred mentioned that I would like to have another dog. The owner of the Bloodhound couldn’t give up the little fearful, brown mop any quicker. Fred found out that mop dog was named Ollie, and Ollie is a Miniature Schnauzer.  First, let’s see what ‘Ollie’ looked like when Fred brought him home.

This is the picture Fred sent me asking if I wanted to keep him. When Fred told me the whole story, I couldn’t say no. That evening, Fred tried his hardest to trim him and clean him up. I remember Fred stating that he smelled awful – similar to a landfill if I recall the analogy correctly. Based on what Fred learned and observed over time, the owners of  ‘Ollie’ didn’t attempt to train him or socialize him properly. Their solution? Throw him in a pen full of bloodhounds and he’ll adjust just fine. Upon trimming him, Fred discovered multiple scars over his body, an approximate 1.5″ long by .5″ scar on his forehead and a huge chunk missing out of his ear. It was evident by his behavior and physical issues that he was severely neglected, and I would say abused just based on the laziness of not training him properly. Fred was trimming him and realized some blood on his hand. Poor ‘Ollie’ was knicked by Fred with the scissors (not on purpose), and he didn’t make a sound or even move. He was just that terrified of people.

That weekend, I came up to visit from college. This was my first time meeting ‘Ollie’ which I thought that name didn’t fit him, so I was on a mission to change his name. Anyway,  he was more of a mess than I thought.  I couldn’t get near him without him bearing his pearly whites at me.  I educated myself on fearful dogs and practiced positive reinforcement with him. It was a bit difficult. I don’t think he even remembers being in a home environment, so furniture, appliances, and household noises were all foreign to him, scaring him even more. His new name became Dublin, something so fitting for him and a place where I dream to visit one of these years. I sometimes call him Sir Esquire Dublin Strohm because it sounds so badass.

He was still a bit unsure of us at this time.

As hours turned into days and days into months, months into years, Dublin finally came around. Clicker training helped a lot with him along with him becoming buddies with our other two dogs, Grimm and Buddy.  The first time he grasped the command ‘Sit’, I jumped for joy on the inside. If I physically jumped, I had the chance of scaring him and regressing his behavior, something we didn’t want. Once he grasped sit, he learned lay down.  After lay down, he learned up, and after up, he halfway learned how to dance.  He’s still having issues with dance because I think he realizes he is halfway walking on two legs, gets surprised, startles himself, then falls down.

Sir Esquire Dublin Strohm

Two years after he found us, he came up to me yearning for attention for the first time.  This was a major milestone for him since he’s not the cuddly, holding type. He doesn’t even really play with toys since he’s a bit unsure of them. The moment he walked up to me, I cried.  After two years of constant work, he can finally trust people.  Fast forward another year, and I’m woken up by him nearly every morning – his little mustache brushing against my face or his paw gently embracing my arm, leg, or butt, pretty much whatever is handy. When I come home from work, his stubby tail is moving so fast that it shakes the whole lower half of his body.  It’s odd to think that three years ago, he hated my guts. I couldn’t even get within ten feet of him, let alone pet him.  Now, he has to follow me wherever I go. When we visit my family, he has to sleep either in my bed or to the right of it.

I often wonder the ‘what if’s’ with Dublin. What if Fred hadn’t come home from lunch that day? What if Fred didn’t have the patience or perseverance to try to catch Dublin? What caused the dogs to dig a hole out of their penned area? Regardless, the luck of Dublin finding our house with a huge fenced in yard and the chances of Fred coming home to see them just make me think that timing and location is truly a form of magic that we just don’t pay much attention to, if at all.

I chose to write about Dublin because he taught me the virtue of patience. Because of him, Fred and I now foster feral, fearful/fear aggressive dogs, and dogs that are just a bit introverted. The patience carries from the fosters all the way over to daily life.  Through all the frustrations, Dublin has taught me that even though you may die repeatedly after a battle in a game, you can’t just give up. Keep trying until you finish that dude that’s wielding that giant sword and breathing fire out his mouth while drinking an ice cold craft beer. He can’t be that bad, can he?

Sir Esquire Dublin Strohm and your's truly

Clive Barker’s Jericho

Clive Barkers Jericho

Roughly three days ago, I completed yet another game for my Buffet Challenge.  This one is Clive Barker’s Jericho developed by MSE and Codemasters. Clive Barker is noted for his Hellraiser creation, which to this day, Pin Head still slightly creeps me out. Anyway, I figured this game would be a Sci-Fi Shooter, but it falls under the Survival Horror genre. Survival Horror is another one of those game types that I tend to fall in love with. The Silent Hill series still remains as one of my favorites. Even if a few of them left me slightly disappointed, I still enjoyed playing them.  Survival horror games get my adrenaline rushing – you just never know when something is going to come around a corner and scare the living crap out of you.  Also, most of the survival horror games that I enjoy tend to be a bit of a psychological roller coaster ride.  I mean seriously – Silent Hill 2, people.  Pyramid Head is a symbol  to represent James Sunderland’s (the protagonists) punishment for his “sins”, to put the term loosely.  If you want, go ahead and read the analysis of Pyramid Head.  I know that I can get completely off subject with just him alone. Regardless, I was just trying to explain my love for the psychological, creepy,  survival horror games.

Pyramid Head really isnt that loving. Hes just trying to trick you.

Onward to Clive Barker’s Jericho!

You start out in a small dream that one of the characters, Ross, has in the middle of the night.  He awakes from the dream to receive a phone call (“at three in the damn morning”) about a job that requires his skill and expertise.  Naturally, Ross accepts the job, and he’s on a plane with six other individuals. Panning across the plane, you see a mustached man, a girl, a relatively large bald man,  another woman, an African American man, and a barely clothed woman.  This group is known as Team Jericho, a group that doesn’t truly exist according to the government. You then learn that each individual is skilled in ‘arcane arts’, and the group deals with Covert Occult Warfare,  a ‘fancy euphemism for witches with guns’. The first character that speaks is Rawlings, the mustached man. His voice entertains me because it’s as though the actor is trying way too hard to sound like a Southern American bad ass.  He briefs you and your team on the mission you will be required to complete. You learn that an old friend of Rawlings, Leach,  is a core of the problem. Leach and his Brotherhood of Dark Rapture are trying to gain access into an area called Al Kali by using dark rituals. So far, this sounds pretty interesting. I don’t want to give the ending away at all, so I’ll just talk about the game play and a few of the levels.

Team Jericho FTW!

Holy cow, that’s a lot of side boob on her! Anyway, Clive Barker has a very dark, imaginative mind. Keep in mind that he didn’t develop this game; he merely wrote the story to it. The game is a first person shooter with not too bad of graphics considering it was released in 2007.  I wasn’t expecting much from the first handful of levels.  In most games, the enemies and quests are pretty straightforward in the beginning. This game was no exception.  You have a very linear path to follow in order for the story to continue.  Also, the enemies never really jumped out at you at the beginning.  As the story progresses, you (Ross) ends up getting killed. His spirit and arcane ability is  able to ‘migrate’ to his team members.  You have the option to change between six characters, each with a different skill set.  At first, I thought this would be pretty interesting, but after a while, I wanted to stick with one character instead of changing to six different ones just to get a menial task completed. The one that I used most was Jericho member Black. She is a sniper that has a ‘ghost bullet’ ability which allows you to control the trajectory of the bullet. I mainly used it to get some of the achievements I needed 🙂 To be honest, I remember some of the team members abilities, but I didn’t use them that much.

As you’re trying to find Leach, you come in contact with Breaches that allow you to travel to different centuries and eras. At one point, you’re in the Greek/Roman era. This is also to the point where I’ve put nearly two hours into the game.  Not one enemy scared the crap out of me. They were mostly annoying. Oh, look. A dude wielding a shield and some spears. What’s that? A flying thing? Well he’s about as annoying as a mosquito. I was expecting something to pop out and be somewhat challenging, but I didn’t come across that at all. I wanted the element of surprise. I didn’t see any of it. It was far too predictable. I knew exactly when an enemy was going to show itself. At one point, the enemies began flanking team Jericho between three rooms.  It was literally like playing Whack-a-Mole. I knew exactly where they were going to pop from the ground or around the corner. The pattern was easy to figure out, and they came at you one at at time. There weren’t any puzzles or strategic missions in the game at all – it was so linear that it made this game agonizing. If there were any puzzles, then they were extremely easy. The boss fights weren’t any better. It was predictable on how to get rid of them. There was one really large guy that was slightly disturbing, but he just hung from these giant meat hooks and spat blood at you.

He really wasnt that scary when you could see him from 80 feet away.

The story was intriguing, but I felt the developers could of put a lot more work into this game.  Some puzzles, some monsters jumping out at you in the dark, and some more difficult bosses would of done the trick. I think the story made the game bearable. The gameplay was below average, the voice acting was average, and the story was extremely intriguing.  I wish I could say more on this game however, I feel that I can’t. I also don’t want to give too much away in case any of you want to try to play it.

I think my top words to describe this game are: linear, predictable, interesting, WTF, and side boob.

Happy Birthday, Grandpa!

Instead of writing an entry on a game I recently finished,  I figured I’d give a tribute to my grandfather.

He’s the one that stepped into my life and acted like my father. I’m eternally grateful for that. If he didn’t, I wouldn’t have most of the values I carry with me today. If you read one of my first entries, he’s also the one that started me on video games. He not only supported my hobby – he played with me as well. When I was younger, he would take it easy on me and pretend that he fell off the edge or that he died. As I got older, it became a competition – friendly, not angry 🙂

So Papa, this is for you. You turned me into the gamer I am today. You also shaped me into the woman I am today. I don’t know what I would of done without you.  I hate that you were taken from myself and my family nearly four years ago, but I know you’re watching over us. I love you.

I’m currently involved with a Gamerscore Challenge on My first gamerscore challenge (if I remember correctly) was back in 2009-2010.  I must admit – coming to the store on my days or evenings off to play elementary, terrible games that just brought out our inner gamer aggression.  It wasn’t active aggression,  just passive. You could see it in our faces! The pain! The agony! TMNT – you suck.

Anyway, the challenge I’m involved with right now is called The Buffet Challenge.  You score 1,000 gamerscore points in 18 different genres of video games. There are at least 26 different genres to choose from as well.  Here are the following genres I could choose from:

  • Action shooter
  • Action/Adventure
  • Family
  • Fighting
  • Hack and Slash
  • Historic Shooter
  • JRPG
  • Karaoke/Rhythm
  • Modern Shooter
  • Oddball
  • Party
  • Point and Click
  • Puzzle
  • Race
  • Retro
  • Rockstar
  • Sandbox
  • Sci-Fi Shooter
  • Social
  • Sports
  • Strategy
  • Survival Horror
  • Top Gun
  • Wrestling
  • WRPG

So far, I’m playing a Point and Click game, meaning that you usually play in a first person view and you point….and click…on items to progress through the game.  An example of this game is CSI: Fatal Conspiracy.  The one I’m working on is Sherlock Holmes vs. Jack the Ripper.


Nothing like cuttin' up prostitutes and figuring out who did it!

I was relatively excited about this game when I heard that BoZack , my boss, ordered it for the store.  When I was a senior in high school,  I chose Jack the Ripper as a subject for an English paper.  That paper earned me a $500 scholarship for my freshman year at college!  Onward to the video gameage: I was nerding out about the history I know of Jack the Ripper and the entertainment I receive from reading Sherlock Holmes mysteries.  Knowing that both are woven into a video game made my hopes rise a bit higher than I had intended.

I started this before the gamerscore competition started just to get an idea on how the game is going to play. I received approximately 100 gamerscore from the game, so I need to play another point and click game for 100 points to complete the genre.  As stated previously, my hopes were pretty high for this game.  The first chapter starts you out in Sherlock Holmes apartment, and you’re playing as Watson.  If you hit the X button,  you can toggle from first person to third person view. In my opinion, third person is about useless in this game. I don’t think I used it much, if at all.

As I kept playing,  I noticed all of these green magnifying glasses popping up when I got closer to an item.  When I clicked on one, it automatically gave me a description of the item.  I also noticed when you pull the left trigger, all of the items with green magnifying glasses popped up. What. Just. Happened? I do have to admit that I don’t play point and click games that often, but is it really supposed to be that easy? I was expecting it to be a bit more challenging. Then I realized that I was using this for a gamerscore competition, and I shouldn’t complain about complexity in a game that I want to be within reasonable time. After exploring Holmes’s apartment, an 80G achievement popped up! Looks like I’m on the road to a good outlook on this competition!

The history of the game (on Jack’s side) is pretty accurate. The names, locations, ages, dates, and manner of death were all correct based on what I could recall.

By golly, I think this is Elizabeth Stride!

After some tedious routine examinations of items, the real fun began. I started investigating the murder of Polly Nichols, Jack the Rippers’ first known/publicized victim.  This is where it can become a bit gory. The reenactments of the murders were pretty fun. There’s a chalk outline of the body (which, if you really want to know, is a myth and never really happened. The chalk outline could potentially ruin evidence around the crime scene) that indicates where the murder took place. When you click on the chalk outline, you’re given an image of a woman that has been murdered. There’s also a magnifying glass you click on in order to zoom in on the victim. The zoom-in isn’t too graphic, but it’s still enough to possibly make one queezy, especially the last examination of Katherine Eddowes.

Once the body has been fully examined, you’re pulled into the deduction and sometimes the timeline board. The timeline board tells you what time to place the figure, so it’s not challenging at all. You will have to pay attention to the deduction board, but you’ll know when you get it right since the clip boards on the far right turn green.  The deduction board is really just a matter of paying attention to dialogue and having some reading comprehension.

Deduction board.

Timeline Board

The cases are captivating as well as the logic Holmes throws into the case with his cunning demeanor. The puzzles were relatively easy, and there is no difficulty setting on the game.  The characters you come across are quite entertaining, like Danny…the uh, woman with ill repute who despises cats.

Meet Danny. She's allergic to cats and throws rocks at them.

The graphics and voice acting of the game are sub par, but if you can get past that and the fact that the game isn’t super challenging, then this game really isn’t half bad. The history is relatively accurate, even the potential suspects for Jack the Ripper are mentioned. Granted, the identity of Jack the Ripper is still a mystery, but there are tons of theorists out there that have attempted to explain their thought of who it potentially could be.

There was one part I was oooing and aahhhing over. Holmes and Watson discover some body trafficking was occurring with a certain group of individuals.  Long story short, you MacGyver your way into the second story of this seemingly abandoned house (there’s a lot of MacGyver-ing in this game). You come across a body lying on the table.

Oh, dear Watson. What do we have here? Elementary!

Turns out someone is attempting to preserve a body to look exactly like a picture you find in that room. The equipment lying on the table, the make up on the cart next to the table and the chemicals used to embalm/preserve individuals is exactly what they used in the 1880’s.  This made me extremely happy.  For those of you that don’t know, I’m ~this~ close to becoming a licensed mortician and funeral home director. I love it when games get history correct!

As you continue with the game, you begin to build more suspects. One of them happens to be Jacob Levy. I won’t ruin anything for you, but if you’re curious, you should google his name and see what pops up.  I really don’t want to give any of the game away if you plan on playing it. The ending sequence occurs when you talk to your prime suspect, and it  is quite eery. The suspect displays  his violent acts and then laughs maniacally at the end.

Personally, I really liked the story. It was intriguing with historically correct facts. Frogwares didn’t do too bad developing this game, but they also know what they’re doing since they’re primary focus is on games that feature Sherlock Holmes.  Creating a game with a fictional character (Holmes) to a realistic murderer (Jack the Ripper) was definitely interesting. The game is also an outlet to foresee a possible theory of who Jack the Ripper was during that dreadful era in Whitechapel.

I’m extremely glad BoZack decided to purchase this game for the store as it is one of my favorites. Not my ultimate favorite, but it will still be one that I enjoyed playing.  This just proves that BoZack buys and chooses some pretty awesome games for the store, and he’s a pretty awesome boss 🙂

I work and participate in an industry that’s usually dominated by males between the ages of 16 and 34.  Personally, I like saying that I’m that small percentage of women that participate in this activity.  I am by no means a professional, but I do consider myself above average in some areas.  If you think I’m talking about racing cars, you’re wrong. I’m talking about video games! That’s right! Let me give you a brief background on when I started playing.

I remember receiving my first console, a Nintendo, on my fourth birthday with my own television. One of the first games I recall opening as a gift was in fact, Barbie.

"A Glamorous Quest Full of Magic, Fun, and Adventure!"

I honestly didn’t know what to do other than play the game.  I remember playing it, but I didn’t get the enjoyment out of it that I was expecting.  I remember dodging some water fountains in a mall, throwing a ball to a dog so he could close a hatch,  some evil ice cream cones, and some REALLY irritated music notes and vinyl records. For some reason, this type of game didn’t fancy me at all.  My grandfather, who was a major influence in my life and is also the blame for making me a tomboy, noticed this.  He decided to rectify the situation the best that he could; Contra and Metroid were now in my possession thanks to good ‘ol Grandpa!



To make a longer story short, Grandpa also got me hooked on the Final Fantasies, Silent Hills, Resident Evils – you name  a game, he has probably helped me retrieve it in some shape or form (legally of course).  Now, let’s get to the heart of the article.

I was chatting in IRC with a friend from a forum I belong to, and he sent me this link that he thought would peak my interest.  He was indeed correct!  The link contained an article written by Petter C. Beller of on July 6th, 2009. The title is Female Gamers on the Rise. Ok. I think I’ll give this a read even though it’s rather short.  Little did I know that I would be marking this article up and down with a pen like a graduate student taking notes for their thesis.  Now, I do feel that I’m slightly biased when I reviewed this article as I am not your typical female, and I’ve been playing video games for twenty one years.  I still figured I would share my initial feelings when I read it.

The beginning of the article states that when you get on ‘online shooter games like Call of Duty or Battlefield:2142′ you hardly hear a female voice. I would have to agree with that. You usually hear a teenage male playing the game while breathing heavily into his mic without even realizing it.  That first paragraph of the article is something I completely agree with, however, the rest of the article just stung me in the wrong places.

We move forward:

Much of that rise is likely due to the popularity of the Nintendo Wii…console is easy to use.”

*Looks around* What? So, you think that other females can’t figure out how to use an XBox 360 or a PlayStation 3? The controls are too difficult? That statement rubbed me the wrong way. It made me feel like the Wii is the dumbed down version of a console for a female.  There might be some more hand-eye coordination involved in some games that are console specific, but I feel that any person is intelligent enough to figure out how to operate a controller for multiple consoles.  It just takes practice like anything else.  A professional basketball player isn’t pulled from an alley to be expected to know all of the teams plays in less than a day, are they?  Also, yes there are some girlie games available for the Wii, but I honestly don’t think that was Nintendo’s target. Nintendo wanted to make a family, friendly console that can make an activity a fun, physical experience for everyone.  I feel that family bonding was the main reason behind the creation of the Wii and some, if not all,  of the games.

…Wii is attractive to females…because of the ban on sexist material and graphic violence in games that play on its hardware.”

Ok. I admit. The amount of boobie physics can get a bit annoying, but after due time, you ignore it. You may say “Wow! Her boobs are as big as her head!” then it’s ignored.  Even though there are tons of family friendly games for the Wii, there are also not so family friendly games. I wouldn’t say there is a ban on them. No More Heroes is a great example. He uses a fluorescent bulb as his weapon, and he charges it in a rather phallic manner.  Dead Space, Obscure: The Aftermath, Silent Hill:Shattered Memories…all of these aren’t exactly family/’female’ friendly games.  I think this statement just bothered me because he made it sound like there were no mature rated games for the Wii.


Is that your weapon, or are you excited to see me?

“…Nintendo DS…started to attract female gamers earlier this decade…started to attract female gamers  with games such as Nintendogs which was specifically targeted to girls. The title simulates caring for a pet…can take their pets on walks.”

I can agree with this partially. I also feel that the Nintendo DS was the new revolution for handheld /  portable games and the touch screen.  Nintendogs aimed at girls? I felt it was aimed toward smaller children, but that’s just my opinion. One other huge revolution to think about was Tamagotchi. Who didn’t have one? Seriously?! You didn’t?! Oh man. I’ll let you borrow mine. I still have it!! I remember Tamagotchi was a huge success, and everyone (I mean EVERYONE) had one at my elementary school. Boys and girls alike! What if Mom and Dad don’t want you to have a real pet because you’re too young to assume responsibility? What if they find Nintendogs an outlet to any child to learn responsibility of taking care of a pet? (That’s the responsible pet owner in me).  I feel that Nintendogs and Tamagotchi were created to help assume responsibility of a living being.  Also, they’re pretty fun.

This is exactly what mine looks like.

Ubisoft…made Imagine games – a line that includes activities like babysitting, ballet, cooking…”

Okokok…hold on. Really? Yes, they sold a ton of copies within that line of games, but this made me feel like all girls should learn domestic or girl-like activities. Stereotype much? However, I’m also biting my own tongue with that statement. What if the parent wants the child to learn responsibility through simulation babysitting and cooking? Warning: Biased Ashley – While growing up, I don’t think I had a single game on babysitting or cooking. I turned out fine.  My cooking hasn’t killed anyone yet. Here I am, playing games that icky boys play, and I think my survival skill is up there.  Anyway, I guess I’m saying that if they make games like this, why don’t they make games for males on how to get a girlfriend or how to slam dunk or how to fix cars?  *shrug*

” ‘I think the biggest obstacle to growing the female gaming community is the trash talk that goes on in the online area,’ says Michael Pachter, analyst for Wedbush Morgan.”

I admit, I’m not the type of gamer to get my headset on and talk to a bunch of random people. I usually get my headset on to talk with some friends in a private party or private chat. Usually, when a female voice comes on, most of the male gamers can’t believe a person with a vagina has entered the gaming realm dominated by males.  Granted, I do put my headset on when I whooped up on them just to get some bragging rights. Everyone loves bragging rights…right?  Trash talk is an obstacle for any level headed, mature gamer.  It’s just super easy to mute them.

If you couldn’t tell,  this article rubbed me the wrong way, and I felt completely insulted.  To me, his article seemed a bit sexist.  I also may seem a bit biased since I’ve been playing games for a decent amount of time, but would another girl with gaming experience feel that way, too? I am in no way dissing the Wii since I personally enjoy some of the games that are Wii exclusive.

A few things that I felt could have been pointed out in this article:

  1. The term gamers could of been defined better. Gamers can be PC gamers, LARPer’s, tabletop gamers, and console gamers. How about gals that fall into those categories?
  2. Each console has a different association with a group of individuals. The Wii and Kinect (in my opinion) are geared toward families and or active individuals,  not necessarily one sex.
  3. There are games for every console that can fit different interest groups.  Want to ride some horses at your stable? My Horse and Me is for nearly every console (even PS2!).  Want to shoot some heads? There are a great handful of FPS’s for all consoles.  RTS’s? There’s a ton of the PC, and even more are starting to arise on consoles!

Yes, there are some females that play the games mentioned earlier in the post. I think the author of the article just approached his audience in an ill chosen manner.  Females that fit outside of this ‘criteria’ may find this article offensive and irksome. I know this is a subject I will touching on again in the near future, so watch out!

-Ash, a.k.a. TAGCDove

The Run Down

Well hi! This isn’t my first blog, but I want to use this one as a way to communicate with fellow gamers on consoles, equipment and games that I’ve personally used at my job.  Specifically, I like playing some oddball games that people tend to forget about due to the larger titles being released. My other blogs are used for fun and or personal issues, so this one is strictly for reviews that I will write.

I don’t know what I’ll be thinking of or reviewing when I go to work tonight, but I’m sure I’ll have something concocted. Keep in touch!